A World One Level by Septentrion Pleiades
It's suppose to be fun. Works with only kood. Gimmick won't work with enemies, or Demo/Iris due to the power/depower delay
Septentrion sucks at coming up with names.
Exits: SMB2 Orb, SMB3 Star/Leek
-Haha, this level was really great. I just really love this level, even the hard hallway.
-Bit of a grammar error on the 1st sign. Shouldn't it be "the most challenging part of the game, and it's only World One."
-I'm just wondering, how long does the "beat" music last for? Because wouldn't it desynchronize the music if it fades out?
I'm not sure. It's a sort level though, and the music should be quite accurate even after one restart.
-Also Kood level! Coolio.
-Very few errors in this level! I'd say it's approved after that grammar change indefinitely! Good job!
--sturgyman 10:27, June 23, 2013 (MDT)
Hey, a nice level that isn't supposed to have spaces in the file name. Only suggestion I can make is that when you defeat the "boss", the rest of the furbas should dissapear. SAJewers (talk) 19:24, June 23, 2013 (UTC)
The furbas add up to 1 life, and it's sort of a SM3D reference
Approved! This is such a creative gimmick! I kind of wish the whole level was based on the gimmick of Screen One. The level also comes together nicely as a piece, though. However, I feel the two bosses near the end feel a bit out of place and don't serve much purpose except to sort of be all "lolz here be bosses." It isn't a killer though as the rest of the level is really quite well made. I will say, the furbas did not add up to 1 life for me after you defeat the boss (perhaps you were counting with the boss furba?). It only added up to 4,000 points. Oh and I should mention - EXCELLENT lampshading with the random hat-bunny that desynchronises the music. I laughed out loud at that! Horikawa Otane (talk) 21:49, July 2, 2013 (UTC)