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Place bugs/issues Here. Follow the Format, please. Also, make sure to sign you name when commenting or posting an issue/bug, and do not be vague, especially on the title. Use colours as well, as it makes it easier for me to skim through this. I will remove anything that does fit the format, as it's too much work for me.

UNFIXED =  Problem has not been fixed, or a fixed version has not been uploaded

FIXED = Problem has been fixed and an upload made avialaible, or fixed by SAJewers.

NOT PROBLEM = This isn't an issue at all, and nothing needs to be fixed.


GAME-BREAKING = This needs to be fixed ASAP, and should delay any release.

MAJOR = Should delay any release, but should not take precedence over GAME-BREAKING

POSSIBLE CONTENT ID ISSUE (MUSIC) = The Music used might trigger a ContentID violation. Will delay any release.

MINOR = Small issue that can be taken care of at the end. Probably won't delay any release.


My level requires default SMBX graphics/music

STATUS SEVERITY
UNFIXED

MINOR

DESCRIPTION
Some levels might require the defualt SMBX music or graphics. If this is your level (or you feel as a tester a certain levels needs it), leave it here.

Just leave a note here, and I'll mark it off as I do them.

  • I have two things that I need in my level Slide Like You Mean It, and one for Farina Station. First, in the secret exit there were two Toads conducting science, and I think their replacements look weird next to each other (especially since neither of them look like they have any business with science in the first place). Thus, I'd rather have the original Toads back. Second, the miniboss (Lakitron) fight music lacks a certain punch that the original big-band cover of SMB1 Overworld had, on top of being too jaunty. Finally, the replacement for Metroid's Item Room theme just isn't as creepy as the original or the Metroid Prime remix, and that breaks the intent I had in designing the super-secret "void" room of Farina Station's library. Other than those small details, I'm fine with the graphics/music changes. Joseph Staleknight (talk) 20:26, December 23, 2013 (UTC)
    • How Does SMB2 Overworld or SMB3 Sky Sound for the Miniboss in Slide Like You Mean it? For Farnia Station, How does Brinstar, Lost Woods, or SM64 Cave sound as a replacement? -SAJewers | 18:59 ADT, December 23, 2013
      • SMB2 Overworld sounds great for the miniboss. As for Farina Station's dark secret, I'll settle on SM64 Cave since that's the only one of the three songs offered that seems to work on my copy of the devkit. Joseph Staleknight (talk) 18:36, December 24, 2013 (UTC)

"Giant Egg" - music seems unfittingly serene (for a level with lots of hidden cannons and chaotic bouncing shells) - Voltgloss

That's Custum Music put in by the level designer. That'll be left as-is I think. -SAJewers | 09:55 ADT, December 24, 2013

"Nice and Easy" - music seems to be missing in first part of secret area.  Also, replacing Bots with springs makes the secret area somewhat odd as they appear to be transmuted scientists - something that makes more sense with Bots than with bouncing springs. - Voltgloss

If you mean Section 8 with the "Welcome to Reality Inc." sign, that has music. -SAJewers | 09:55 ADT, December 24, 2013
I do mean Section 8.  And I realize the section is set to use the "Brinstar" music track.  But nothing is playing.  I am using the latest version of the DevKit, and I can hear the Brinstar music fine when I open the mp3 directly in the Music folder.  I don't know what the issue is, but I hear no music (Brinstar track or otherwise) section. - Voltgloss | 11:30 EDT, December 25, 2013
Fixed. -SAJewers | 20:46 ADT, December 25, 2013

"Dense Jangle" - graphic replacements for uber-Prinaha Plants (grasping hands) look extremely out of place in the jungle setting.  Same issue, though less pronounced, for buzzsaw floor and moving blades (Hoopster replacements) in secret area.  Finally, the "reset door" graphic for the door to the secret area is misleading (intentionally so?). - Voltgloss

"Pet Rock" - "reset door" graphic replacements in the interior buildings are odd (as they are not in fact reset doors). - Voltgloss

For The Reset Door Thing, that can probably be rectified by making the Door looks leess like a Reset Door. -SAJewers | 09:55 ADT, December 24, 2013

Pavlov Gold is missing its graphics/music folder -8flight.      

Fixed. -SAJewers | 20:46 ADT, December 25, 2013

"Koopa Time" - The joke at the start works much better if the first friendly NPC is switched back to Bowser's graphic. - Voltgloss (11:19 pm EDT 12/25/13)

Done -SAJewers | 10:23 ADT, December 26, 2013

"The Triforce Trials" has several mismatches between NPC text and replaced graphics. Specifically:

  • The friendly Egg in Section 3 says "Shhh, I'm hiding from Ludwig!!"  Either this text should be changed to "hiding from King Charles," or the King Charles enemy in this section should be switched back to Ludwig.
  • The first friendly Fish in Section 8 says "I am the Cabbage of Courage..."  Either this text should be changed to "I am the Flounder of Courage" (or whatever other fish we want to use), or the friendly Fishes in this section should be switched back to cabbages.


  • To fit the level's theme, the Russian Dancers in Section 1 should be switched back to their original Adventure of Link sprites.
  • To fit the level's theme and multiple pieces of dialogue, the Springs throughout the level should be switched back to Adventure of Link Bots.  - Voltgloss (10:53 am EDT 12/26/13)

Fixed. Friendly egg now references King Charles, the Friendly Fish is now the Salmon of Invincibility, and the Tinsuits/Bots are back. -SAJewers | 13:04 ADT, December 26, 2013

Party Platform Dodge is missing music - 8flight

Twinkle Tower is missing its graphics/music folder - 8flight

Poison Tree has pencil spikes instead of wooden stakes. I am not sure if that is intended. It is very noticeable at the start of the second section. -Willhart

Cinder Canyon has a talking door right after the midpoint. It might be missing a graphic. -Willhart

Tutorial Allows Easy Infinite Lives With Holding One Button Down

STATUS SEVERITY
UNFIXED Minor
DESCRIPTION
Easy infinite lives with no effort in Iris section.

In the Iris section of the Tutorial, if you normal-jump on the Furba and just keep bouncing straight up and down, the Furba constantly regenerates underneath you just fast enough for the player to rack up infinite lives. - Voltgloss

Wood Zone Lag

STATUS SEVERITY
UNFIXED MINOR
DESCRIPTION

On repeated plays, experienced some lag in the area between the midpoint and the banana snake.  Not game-wrecking, but did cause some unavoidable hits from one of the shell-kicking Goopas.  Did not always occur. - Voltgloss

Need someone to check this one. -SAJewers | 12:55 ADT, December 25, 2013

Playtested the 2nd half multiple times; didn't experience any lag, but that may be because I might be using a faster computer (maybe)? -Sturgyman 6:46 PM 12/25/2013 (MST)

Quite possible.  I don't profess to have my computer's speed optimized.  If this is not a problem for others then this can be ignored.  - Voltgloss 10:05 PM 12/25/2013 (EDT)

Was this ever fixed? Or was this determined not to be a problem at all? -SAJewers | 17:08 ADT, April 28, 2014

Canopy Journey Typo

STATUS SEVERITY
FIXED MINOR
DESCRIPTION

The fat green Goopa's first text box has a typo:  "outha'" should be "oughta'". - 'Voltgloss'

Was this ever fixed? -SAJewers | 17:08 ADT, April 28, 2014


I have now uploaded a fix for this to the forums. -Willhart

Giant Egg Allows Easy Infinite Lives

STATUS SEVERITY
FIXED MINOR
DESCRIPTION
You can use Goopa Shells to rack up lives via bullet bill cannons.

The left side of Giant Egg has Goopa shells (including fat Goopa shells) bouncing in cramped areas near multiple Bullet Bill cannons.  This allows the player to rack up infinite lives with little (possibly zero) effort.  As the level would need to be heavily revised to change this, I suggest instead the level be moved to a later World.  - Voltgloss (10:15 pm EDT 12/25/13)

The cannons have been removed. This does not happen anymore. -Willhart

Weird problem with town7.lvl

STATUS SEVERITY
UNFIXED GAME-BREAKING
DESCRIPTION
When I enter town 7 (the sky town place), the graphics completely freeze and only seem to temporarily unfreeze (for a single frame) when I read a text box or enter a door.

Does anyone else have this problem? Axon2 (talk) 02:10, December 27, 2013 (UTC)

Update: it turns out that this is actually really massive lag caused by certain events (in particular, those cloud events) Axon2 (talk) 07:48, December 30, 2013 (UTC)

Well, there goes 3-4 hours of timing testing with those clouds. Tell me if the lag happens within the elevator as well. JayScribble (talk) 09:55, December 30, 2013 (UTC)

There is some lag in the elevator and other rooms (which I can somehow remove by deactivating the topleftdown and toprightdown events), but it's not nearly as bad as the cloud lag. It's probably just because my computer isn't exactly the best. Axon2 (talk) 20:56, December 30, 2013 (UTC)

Must be the constant nature of moving layers event that must be the problem. Prepare for stationary airships fix. JayScribble (talk) 03:35, December 31, 2013 (UTC)

Was this ever fixed? -SAJewers | 17:08 ADT, April 28, 2014

You may need to ask Axon that: I remove all the moving layer events. JayScribble (talk) 15:03, May 3, 2014 (UTC)

The hub graphics might are not found by the game.

STATUS SEVERITY
FIXED MAJOR
DESCRIPTION
When first time entering the hub it looked like this.

Screen3-hub.png

It might be a problem on my end though.

Plant Zone is too hard/long for it's placement.

STATUS SEVERITY
UNFIXED MINOR
DESCRIPTION
After losing all my lives on the second section a couple of times, I finally noticed that getting back to the midpoint is very tedious. I'd suggest moving the end closer to the start of the second section, and giving one live for the player somewhere after the midpoint. -Willhart

Not taking this on. Someone else can. -SAJewers | 22:54 ADT, April 29, 2014

Hm...I think the difficulty is alright, but the length is quite a problem if you somehow die on the first half or fall in the second half.

If anything, cutting the length in half will probably fix this. MonkeyShrapnel still posts so I guess PM him about If he wants to make the changes... -Mabel

I don't think this is a problem anymore. The latest version was an improvement. -Willhart

Intro cutscene wording error

STATUS SEVERITY
FIXED MINOR
DESCRIPTION
In the intro cutscene Demo and Iris say "get some help for those other guys" instead of "from". - Docopoper

Fixed. -SAJewers | 22:59 ADT, April 29, 2014 01:59, April 30, 2014 (UTC)

Player can get stuck at the end of Static Life.

STATUS SEVERITY
FIXED MAJOR
DESCRIPTION
If you land beyond the door after getting the Super Leek, Demo/Iris will continue to go right without stopping or exiting. -Willhart

I have uploaded a fix for this to the forums. -Willhart

Some of the sounds are too loud or obnoxious

STATUS SEVERITY
UNFIXED MINOR
DESCRIPTION

A few of the sounds such as the statue fire-breathing sound, the net-climbing sound, the saw sound and the swimming sound seem to be a little too loud. The swimming sound in particular kinda destroys the atmosphere of my level Ghosts in Space. - Axon

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