A difficult stage themed after I Wanna be the Guy. There are three sections: a grassland area, a castle area, and a black and white area. LunaLua is used extensively to create a double jump effect along with numerous checkpoints.
Level updated to address concerns.
Rejecting for wrong folder structure. -SAJewers | 21:59 ADT, December 20, 2015
Still Rejecting. You don't tell the player at the beginning what the guise of the level is. How is the player supposed to understand what they're supposed to do? Everything felt arbitrary because hell if I could figure what I'm supposed to do. how am I supposed to know that I can double jump? How am I supposed to know that I'll die if I go offscreen even slightly? Why do I die if I go offscreen even slightly? How am I supposed to know what's the exit?
As for the level itself, it's not fun at all, it's just punishing in a bad way, made even worse by the unnecessarily large hitboxs on the spikes that kill you even if it doesn't look like you're touching it.-SAJewers | 18:16 ADT, December 21, 2015
If I knew how to make the spikes' hitboxes match their sprites (i.e. triangular), I would have done so. - 128-Up | 22:31 GMT, December 21st, 2015
- Better, but still needs work. I would've really would've prefered a visual instead of text. Text is not a good way to explain the gimmick, especially the paragraph provided. EC has a good video on tutorials, watch it. You also still didn't explain the warp graphics at all. Finally, get rid of the upside down spikes, or make them not hurt. It doesn't make sense to the player that they hurt; it feels as if you should be able to walk on them. Make at least that last change, and I'll approve. -SAJewers | 14:51 ADT, December 26, 2015
Rejected by Pyro - After changes, approved.
Approved - However, this level still requires work. Ztarwuff 19:49, January 22, 2016 (UTC)