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Exits: Two; one leek, one keyhole.

Difficulty: Demo + Iris - moderate; Kood - slightly harder; Rao - easier. Not beatable with Sheath because of a high wall that you can't move the spring to with him. (lolwat Sheath's a girl yo)

Speculative place in game: Third, possibly fourth world?

Music: de Blob - "Splashback"


Need to know if:

  • keyhole exit needs to be changed to a leek
  • being unbeatable with Sheath is a problem
  • Being apprised of any bugs, glitches, or overly difficult segments would be nice.

Judging (Ep1)

Approved only with changes. The lvl-file needs to be outside of the folder. Change music path to roundthewheel-Bubble Trouble/deblob.mp3 so that it works after the change. There is also a blind jump near the lakitu and mushrooms after the midpoint that needs some coin indications. All the goombas are moonwalking but that fixes itself when the folder structure is corrected. -Willhart

Approved with changes.  Easy level.  Please reduce the number of doors at the end to 2 or 3 at most.  Also what Willhart said about the level files and folder.

-Lv27MarkerMMan

Approved only with changes. If the level is unbeatable as Sheath, put a filter at the beginning. Better safe than sorry! Additionally, I agree with the comments made by Wilhart and Lv27. The fetch quest at the very end for the key generators is boring and tedious in my opinion. Make it more meaningful, take out doors, or take it out entirely. Also, have any of the judges actually attempted to GET the secret exit yet? As far as I've found, actually GETTING to the room with the secret exit is impossible, and what you're asking the player to do basically requires them to already know the layout of the upper part of the screen. And even when I got the key after looking in the level editor mode, I couldn't figure out how to get over to the keyhole (which I would have had no clue was there had I not looked everywhere in level editor mode). Did you intentionally make the secret exit inaccessable because you wanted to take it out entirely? If so, make it clear on your Wiki page and take out any warps that lead to that room. Or better yet, take out the room entirely. If the secret exit issue is not fixed/clarified, my vote changes to rejected. -Cjn14 (talk) 16:55, July 10, 2013 (UTC)

ReviewsMkII

- Not the right folder formatting
- Numerous Graphical issues (bomb mask isn't right, Wigger death animation, midpoint tape not lined up
- Unbeatable as Sheath, but not filtered out.
- The 5 keys thing at the end is dumb.
- How the heck am I supposed to reach the secret exit?

The concept seemed ok, but I have some issues with the execution. Rejecting for now, thought it can easily be improved and possibly approvable later. -SAJewers | 12:46 ADT, September 19, 2015


Rejected by Pyro

REJECTED - WestonSmith (November 10 2015)

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