An old level I dug up and heavily retooled for Episode 2. Still adjusting the difficulty for World 2, might be too hard as is.
Change Log[]
- Fifth Submission (December 18 2015)
- Adjusted Thwomp graphic to be painfully obvious that they are, indeed, enemies
- Removed the moving platforms and replaced with boring old non-moving platforms
- Removed the coin snowman bit
- Adjusted the blocks in front of the fourth Raocoin so Sheath can access it
- Changed the layers for snow graphics - now set to no snow as the default. Testers can click to add SNOW and MORE SNOW if they would like to see the level drenched in white stuff
- Darkened the background and adjusted its colour a tad
- Some more visual and layout changes
- NOTE: Fuck this level. I've come to really hate it.
- Fourth Submission (December 07 2015)
- Adjusted Thwomp graphic to different colour and more prominent spikes.
- Added an additional power up
- Removed spin jumping
- Small layout adjustments to tone done difficulty even more, including making the key jump virtually fail-proof
- Did not remove the foreground ice... there should not be any situation where it causes major gameplay grievances, but if others feel it's a problem, I'm prepared to remove most of them.
- Third Submission (December 05 2015)
- Moved key location and changed lock graphic to a chest. Still unsure of having the leek there at all, but it at least feels more interesting than the original set up.
- Changed some of the layout. Mostly minor adjustments to make things easier or at least feel easier, even if just a smidge. One major change to make the level slightly more interesting.
- Adjusted the Thwomp graphic to make it evident that they can still hurt you from the side. Might be too subtle.
- Second Submission (December 04 2015)
- Removed autoscroll
- Made Snowmen "jump killable"
- Removed Cat Llama (didn't interact with Thwomps properly)
- Removed Sheath filter (she still can't get the Raocoins, but she CAN beat the level)
- Significant layout changes. Level has been adjusted to not necessarily be easier, but feel more fair. May still need adjusting, but less significant than before.
- Added a leek
- First Submission (November 28 2015)
- Two known issues:
- Autoscroll doesn't pause when the player is hit
- Thwomps cause damage from the side, despite appearing safe to the touch
- Two known issues:
Credits[]
Snowman Graphic - Ultimate Graphics Pack
Snow Effect - Ultimate Graphics Pack
Treasure Chest - Ultimate Graphics Pack? (stolen from Frolic by Mikkofier)
Background - WestonSmith (edit from Google Images)
Music - Paper Mario Stick Star - Snow Rise (Remix by MarkHestMusicBase)
Reviews[]
No judgement yet, but reviewed with suggestions Approved - FrozenQuills
Rejected.
Autoscroll does not stop. I died because the pipe scrolled offscreen and I eventually went through the wall to my death
Can't do the snowman platform thingy at the end of the first half without a leaf because the the autoscroll scrolls the sandwhich platform off the screen before you're able to make the jump to the ice ice platformThwomps blend in way too well with the scenery. I almost never saw them the first time and kept taking unnecessary hits.Way too hard for World 2.Too many jumps in the first half that are too hard without a leafMost of the time that first powerup falls into the pit because of the ice physics means I'm too slow to reach itMess up the jump to reach the key? You're dead
Why can you stand on the Twomps, but also spinjump on them?Need a powerup in the first screen of the second halfThe autoscroll will just push you through blocks instead of crush youIt can be hard to see things that are behing ice BGOs
Fix these things and I'll try it again. -'SAJewers | 17:18 ADT, December 7, 2015' ' Now approved. -SAJewers | 22:23 ADT, December 7, 2015
REJECT - The below are actually are really minor points, so if they're fixed, I'll gladly change my verdict.
1. I had difficulties seeing the Ice Thwomps. No idea why, but I just couldn't spot them at all. Maybe if you reverse the graphics, that might be a good idea.
2. Also, it's really visually busy. Would you mind toning down the snow a bit? For example, wherever there's a roof, don't have snow?
3. One other thing: the fourth raocoin discriminates against Sheath. Could you reposition the iceblocks so Sheath can melt them too? The entire level is playable as Sheath, so I see no reason why Sheath can't finish the raocoin run too.
4. OPTIONAL: The coin snowman's tophat? I thought it was a graphical glitch until I started poking around in the editor to see what was going on. Do you think you could make the coin snowman a little bit obvious by giving eyes, a smile and a buttons?
5. OPTIONAL: Do you think it's possible to stop the Ice Thwomps from hurting if you touch their sides? If the top doesn't hurt, I really don't see why the side should hurt either.
Ztarwuff 20:44, December 18, 2015 (UTC)
- Approved - Ztarwuff 14:33, December 19, 2015 (UTC)